Devlog
What we add to the grove, and what we are still working on. Every entry is written on the day a build goes public.
0.1.0 — The first twelve nights
Build 0.1.0 · the first public build
Slashbloom is one thumb on a grove at night. Weeds sprout, you swipe, and the cut runs. Five clean cuts in a row and the grove blooms: the bloom clears the weeds around the last one, and for half a second everything slows so the next swipe lands where you meant it.
The build ships 12 hand-tuned Campaign nights, 60 seconds at the first and 90 at the last: 60, 60, 70, 70, 75, 75, 80, 80, 85, 85, 90 and 90.
Night 1, First Bloom, is sixty seconds of one spawn point and one weed. Twin Stems adds a second spawn point. Chain Reaction teaches the five-cut bloom and turns on the combo counter. Moonflower sends a golden bloom across the grove every twenty seconds, and cutting it freezes time for two seconds. Thorn-buds arrive on night 5 and start walling off the ground you want to cut. Nights 6 to 12 keep layering those mechanics and tightening the spawn budget, so the last nights are the ones that ask you to plan a cut instead of swiping at whatever moves.
Two more ways to play
Endless opens once you finish night 3. It has no cap: the spawn weights keep scaling past ninety seconds, so the run ends when the dryad wakes, not when a timer does.
Daily opens after night 5. One attempt a day, the same seed for every gardener, and a streak that resets if you miss a day. The Daily board keeps your best runs and names the petal palettes you unlock at 3, 7, 14 and 30 days of streak.
What is not in this build yet
- The petal palettes are names on the Daily streak line today; they do not recolour the grove yet.
- The Daily board keeps your runs on your own device — there is no online leaderboard and no share card yet.
- The later modes are still ahead of us.
Thanks
Built by Smarttoad. If a night feels unfair, tell us which one and what killed you — the spawn budgets are the first thing we tune.