Press kit
Everything below is safe to quote. For captures, builds or an interview, reach the studio through its itch.io page.
Fact sheet
- Title
- Slashbloom
- Studio
- Smarttoad
- Genre
- One-finger swipe arcade
- Setting
- A moonlit grove, one sleeping dryad, a night of nightmare weeds
- Platforms
- Mobile browsers held sideways (landscape only), with mouse parity on desktop. No install.
- Modes
- Campaign nights, Endless, and a seeded Daily challenge
- Run length
- 60 to 90 seconds per Campaign night
- Price
- Free. No ads, no sign-in.
- Contact
- smarttoad.itch.io
Short description
Slashbloom is a one-finger swipe arcade game: cut the nightmare weeds closing in on a sleeping dryad, chain your cuts into petal-ribbon blooms, and hold the grove until dawn.
Long description
At the centre of a moonlit grove a dryad sleeps, and the last gardener is all that stands between her and the night. Weeds erupt from the grove edge and grow inward in black silhouettes with pale blue rim light. A swipe across a stem cuts it; clean cuts release pollen motes, sloppy ones leave thorn-buds that crowd the soil. Cut five weeds in one swipe and a petal-ribbon bloom opens: half a second of slow motion, a neon petal burst, and every nearby weed falls.
The Nightmare Bloom meter measures how much of the grove the dark has taken: every weed you miss feeds it, and a full meter means ten seconds of twice the weeds. Let three petals fall from the dryad and the night is lost. Nights run 60 to 90 seconds in Campaign, indefinitely in Endless, and once a day in the Daily challenge, where every gardener gets the same seed. It runs in a mobile browser with no install, no ads and no sign-in.
Key features
- One-finger swipes with mouse parity on desktop
- Chain cuts that trigger slow-motion petal-ribbon blooms
- Nightmare Bloom meter and a three-petal dryad to defend
- Campaign nights, Endless, and a seeded Daily challenge with streaks
- Streak milestones (3, 7, 14 and 30 days) that open cosmetic petal palettes
- A colourblind-safe art rule (nothing is told by colour alone) and a reduced-motion option in the pause menu
Assets
Screen-by-screen capture notes, copy-ready captions and the full-resolution captures all live on the screenshots page.
Logo and key art
The wordmark is logo.svg: vector, gold on a transparent ground. The raster exports below are drawn from that vector by tools/make_brand_rasters.sh and travel with each public build. Quote the studio credit as Slashbloom by Smarttoad.
- Wordmark
logo.svg— available now- Raster exports
logo-1024.png(1024 × 1024) andicon-512.png(512 × 512)- Key art
key-art-1600x900.png(1600 × 900) is the hero frame: the dryad asleep under the grove, weeds closing in. It is the source for the 630 × 500 cover crop around the dryad, so a cover can be cut from it without redrawing- Captures
- Landscape 1920 × 1080 PNGs, frame by frame on the screenshots page — available now
Boilerplate
Slashbloom is a one-finger swipe arcade game for mobile browsers, made by Smarttoad. Cut the nightmare weeds closing in on a sleeping dryad, chain your cuts into petal-ribbon blooms, and hold the grove until dawn.